SALE OF VIOLENCE -- IN
3-D
Hey, everybody! Phase two of my second-ever
original comic art sale has kicked in -- you can now pick yourself up one
(or more) of three pages from H&C #5 for incredibly cheap on Ebay!
The link is
here, or hit the sale banner on the Spookingtons main page to see the
work in glorious detail!
Anyway! Other things!
I suppose it would be might be worth telling
that I, Norm, am planning on heading me back to college, this fall. Don't
worry, there'll still be comics -- like you'd ever let me quit, you little
vultures!
No, actually, I'm planning to attend school
largely to better-facilitate my comicking and associated operations, but
I wont get into that right now. All you need to know is that none of the
stuff you've come to love about this little operation -- bad jokes, sporadic
updates -- will be going anywhere.
Anyways, my parents are graciously sponsoring
the schooling, in exchange for my live-in help for a while on a staggering
variety of construction and terraforming projects at home and on their farmland.
Brr! But it's still a good deal, just -- I aint done a whole lot of manual
labor for a few years, now. Out of practice. Haven't really done any heavy
lifting since moving my furniture into this apartment about two years back.
I've become weak.
Which is to be expected, though! Cartoonists
aren't generally anybody's first line of defense, unless they're just looking
for something spongy to absorb the first ballistics impact.
Let's see -- my head's all scattered, this
evening, lots goin' on... oh!
This article
appeared on IGN.com the other day, concerning the proliferation and refinement
of 3-D movie equipment and techniques towards using them to further the dramatic
experience. They say that 3-D will likely become the new standard for motion
pictures in the future, and, for me, that can't come soon enough. Good read,
check it out.
Slashdot links another article on how
video games really DO
cause violence, although it's got nothing new in it, research-wise. It's
just barfing up a bunch of old reports with a kind of cautionary "But we
can't PROVE anything" sort of caveat.
What these reports DO link video games to is
AGGRESSION, not violence. And violent games DO make you more aggressive.
Same with sports, or roller coasters. You've had the volume turned up in
your head for a while, it's gonna take a little while for it to come back
down. It has nothing to do with sniping your classmates.
I love that one of the tests they did to measure
aggression, in a 2000 study, was have two groups of college students play
two different games; one set violent, one set slow and thoughtful. Then they
measured how frequently the test subjects assaulted one another with LOUD
NOISE-MAKING DEVICES. That was how they measured aggression. The gamers who
played the violent stuff were, naturally, more eager to hit others with the
sound, and more likely to sustain the loud noises.
I grant that indicates more aggression. But
you wanna see violence? Look at people who spent their afternoon getting
air horns blown at 'em, finally released into society. That'll be a bloodbath.
Original
Hsu and Chan comic art for cheap, this week only!
Norm's Link-o-th'-Moment: |
Drew's Script-O-Rama |
Home of the original, better
"Day of the Dead" script! |
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